
She is cunning, resilient, and, when necessary, ferocious. Once a soldier in the northern realm of Aesfrost, she quickly rose through the ranks to become one of Norzelia’s most prolific military minds. Take one of my favorite characters, General Avlora. Square Enix and Artdink so desperately want to control the narrative through exposition and dialogue that they constantly telegraph major combat twists and emergent possibilities. Other sequences actively undermine the momentum of the drama unfolding in the gameplay. About 50% of my time with Triangle Strategy was spent watching cutscenes they are beautiful, yes, but also frequently extraneous. It doesn’t seem to think that I can fill in the blanks and build a story out of the pieces laid in front of me. For all of its promise as a tactical RPG - and there is a lot of promise in that regard - the game refuses to trust me. It also introduces such a wide swath of characters, locations, feuds, and traditions that I began losing track of it all only a few chapters in, the predictability of it all notwithstanding.Įven so, my biggest problems with Triangle Strategy lie less in its plot, and more in its storytelling. With arranged marriages, insidious betrayals, and red-herring death scenes, Triangle Strategy’s script deploys a litany of JRPG and fantasy tropes.

Throughout my 45-hour campaign, I largely inhabit the role of Serenoa, a member of Glenbrook’s royal family and the Atlas upon whose shoulders Norzelia begins to teeter. In keeping with the tradition of Final Fantasy Tactics, Suikoden 2, and the Fire Emblem games, I build an army and command myriad characters on 3D, grid-based battlefields. The story unfolds on the continent of Norzelia and the three countries it comprises: Aesfrost, which controls Norzelia’s’s iron mines Hyzante, the purveyor of its salt reserves and Glenbrook, a kingdom that acts as something of an intermediary between the two. Put another way: If Octopath Traveler was The Fellowship of the Ring, then Triangle Strategy is The Two Towers and Return of the King, combined. Instead of exploring the camaraderie among friends, it focuses on the relationships of their nations. Despite its visual kinship with Octopath Traveler, and the stewardship of lead producer Tomoya Asano (who helped spearhead development on that 2018 JRPG), Triangle Strategy is less of a party-based adventure and more of a sweeping political drama. In others, it seems hopelessly oblivious.Ĭreated as a collaboration between Square Enix and Artdink, Triangle Strategy is a turn-based tactical RPG with the scope and ambition of a Tolkien novel. In some ways, Triangle Strategy embraces this idea.
#PROJECT TRIANGLE STRATEGY GAME FULL#
You can even transfer your game progress over to the full release of Triangle Strategy, as this demo is polished and content-complete.No stories are more powerful than the ones we tell ourselves.



If you felt the demo was too easy or too difficult, there are now three difficulty settings to choose from, so everyone can have an experience they're comfortable with.Īdditionally, there's now a launch demo available that allows players to try out the first three chapters of the game ahead of the game's release. Instead, players will be able to view several events after each other. The developers are also making changes so players no longer have to revisit the world map after every event. One of the biggest changes is reducing loading times, which now last around 10 seconds, with further reductions possible by launch. The developers shared the results of player feedback from the demo after confirming Triangle Strategy's release date. She found the gameplay to be similar and refreshing at the same time, with a classic, gorgeous art style and clever gameplay twists, like the aforementioned Scales of Conviction. One of our editors, Sara Gitkos, went hands-on with the demo, and she really liked it. This is similar to how a previous Square Enix role-playing game, Project Octopath Traveler, also got a demo well before the actual game was released. Initially, the developers used a debut demo to garner feedback on the game's systems, taking notes on what worked and what needed balancing. Project Triangle Strategy Village (Image credit: Square Enix)
